Version 1.11.0 updated on Windows. Linux and Mac to follow in a few weeks.


Added the entire Hyperspace Beacon ground stage, complete with the air EX bosses, the enemy-summoning "Amon" midbosses, the Zarathustra final boss fight, and the escape from the beacon.

Adjusted part of Spaceport Alpha to solve an issue with landing on the southeastern side of it and ending up in a mountain, if the player is at the bottom of the screen when they land, as well as general air to ground/vice versa transitions.

Added more metal shards to 2-F air (Spaceport Alpha approach) to minimize dead air.

Added a "Death Claw" pickup in Entreprises Fauconvert 1F, in case the player forgets to pick it up after defeating Pandora.

Fixed visual bugs involving absent portraits on some conversations, particularly in acts 3 and 4.

Fixed a bug in 2-D that caused framerate drops when Vucub's orb damaged the quarantine room in 4F of the Angel of Mercy hospital

Fixed a region bug that caused some zoning regions (ones that prompt you to zone by holding the fire button) to be misaligned, leading to 'blind' spots where the prompt didn't show up despite being in the region to zone.

(Next: Spaceport Alpha common area, orbital elevator, summit airlock)

Improved most of the bullets in the game, courtesy of @Wht_Dragon (Twitter handle)

Files

Steel Seraph 1_11_0.zip 159 MB
Aug 22, 2021

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