Steel Seraph v1.8.0 available for Windows. Mac and Linux to come ASAP.


Windows and Linux updated to 1.8.0. Mac will be updated ASAP.

1- Walking movement accelerates to posted speed in 0.2 seconds rather than immediately going to that speed.

2- Text box and menus have a monitor-like appearance, menus have been massively adjusted for presentation.

3- Controls have been changed.

S- Strafe D- Dodge Z- Repeater X, C, V- Special 1/2/3 A- Strafe + Repeater F- Special 1+2+3 at the same time

F3- Language Filter F4- Strafe Toggle F5- Visual options F6- Audio options F7- Gameplay options F8- Key config + control options F9- Load F10- Save F11- Quickload on previously used slot (send 'game not previously saved' interface message if this is null) F12- Quicksave '' '' '' '' '' '' Console Buttons are unchanged.

4- Floor tiles are less griddy.

5- Explosions are more impactful, look better.

6- Boss explosions centre the boss for a while as it does multiple booms, then recentre Seraphine.

7. Used multiple layers for certain blocking tiles, and have those tiles interspersed between those layers, depending on stage context.

8. Added the remaining "modernized" versions of tracks that previously didn't have them.

9. Gradualized as many sounds as needed it.

10. Change the basic enemy bullet to be more comparable to the Blaster Master 0 bullet, only at the size the basic bullet is at now. 11. Equipment now autoequips to an available blank slot if you get it while you have blank slots. 12. Sped up the tutorial flight stage to match other act 1 air stages.

13. Condensed tutorial text immensely. 14. Zoning is no longer automatic. Hold the repeater key or button to zone to a new stage.

15. A few points of general confusion have been clarified, with more explicit instruction and signposting in those specific areas.

16. Missiles L1 in a more obvious location after fighting the Minotaur

17. Solved Pause + Strafe oddity where holding strafe while pausing would lock Seraphine's position as if strafe toggle was on, even if strafe was still triggered by 'holding'.

18. F11 and F12 require a second press to confirm quicksave/load, to minimize accidents 19. For now, dodges will have a cooldown between 0.2 and 0.5 seconds depending on the dodge tool. May revert.

20. Minimized prompts overrunning the text box. 21. Autosaving happens between scene changes, on the last save slot the player saved at.

22. Widened the manual zoning width and height (depending on zone), to minimize rare cases where 'sweetspotting' Seraphine's location was required.

23. Constrained, aggressively, the boss cam explosions. They would repeat excessively in some areas.

24. Solved discrepancies between weapon highlights and weapon icons that could trigger when navigating the equipment menu in some rare cases..

25. Addressed hazard death crashes in all areas.

26. Addressed the problem of typos coming from certain letters being ignored.

27. Added "Direct" and "Narrative" dialogue modes as options. Direct condenses dialogue to the most essential elements while still sounding like a conversation. Minimal skips all dialogue not triggered via an interlude/cutscene (which can be skipped) or talking directly to an NPC.

Planned changes for 1.8.1:

Portraits for major characters

Death Claw subweapon sidequest- FWS Nocturne

Files

Steel Seraph 180.zip 151 MB
Jul 05, 2020
Steel Seraph 180M.zip 154 MB
Jul 09, 2020
Steel Seraph 180L.zip 163 MB
Jul 08, 2020

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